| Adding Motion Capture Files in 3DS Max |
|
|
|
|
This tutorial shows you how to assign a mocap sequence to a biped. These bipeds are usually placed within a 3D character in order to make it move. To see how to rig a character go to our rigging tutorial. Here we dispense with the character itself and concentrate on the biped. 3DS loads 3 types of mocap file: BIP, BVH and CSM. Bip is the native 3DS format for storing limb rotations. BVH format is a proprietary format for BioVision data. CSM stores the raw position of markers used in motion capture. Create a Biped
Assign a Motion Capture File
Saving BIP Files
|